

The game does stay true to its brawler pedigree, with extremely basic, but tight controls. Still, the game most be commended for what it does right. There are no checkpoints in Unbound Saga, and dying eight panels (and ten minutes) into a stage and then being asked to start from scratch can be incredibly frustrating. To make matters even worse, the loss of a life means game over… period. The game also tends to get pretty damned brutal, especially in the later stages where The Maker will be tossing foes at you from all angles. Playing through more than one or two of the game’s stages (some of which tend to drag) is not recommended, as this one-trick pony (like many brawlers) can get stale fast. With that said, you’re still likely to swap between characters as often as possible, as Unbound Saga does sometimes verge on the monotonous. The slightly skewed perspective of the game makes it difficult to line up attacks and the slow movement can get quite tiresome. Picking people and objects up takes an inordinate amount of time, and one punch causes Rick to drop anything he’s carrying, leading to ridiculous moments where you keep picking up and dropping stuff.

The trouble here is that Rick is so slow, and Lori so hard to land a hit with, that you get a sense of constant irritation from battles. Things get very annoying with the amount of merciless enemies thrown at you. In transporting the simplistic enjoyment of brawlers to the modern age, so too has Vogster transported all the frustrating aspects of such games. Your moves are governed by an energy meter, that depletes at a minuscule pace for general attacks, but can drop considerably for more powerful moves.ĭespite the general focus on violent fun, there are issues. Those of us that remember a simpler time, however, will certainly enjoy the game for the several hours of violent action that it brings.

The combat is simplistic, but repetitive, so if you don’t have the patience for endless beatings, then you’ll probably not find what you’re looking for here.
